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 Learning XNA

 

Published by: O'REILLY & ASSOCIATES
Author: Aaron Reed
Number of pages: 528
Group: XNA
ISBN: 0596521952/9780596521950
User level: Programmer - Beg/Int
Objective: Tutorial
Date Published: November 2008
 RRP £21.99 Save 29%
  Our Price £15.61

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  Book Information

Do you have what it takes to become a game developer? With
this hands-on book, you'll learn quickly and easily how to
develop computer games with Microsoft's XNA 3.0 framework --
not just for your PC, but for Xbox 360 and the Microsoft
Zune as well.

Written by an experienced university-level game development
instructor, Learning XNA 3.0 walks you through the framework
with a complete step-by-step introduction. Each chapter
offers a self-contained lesson with lots of illustrations
and annotated examples to help you master key concepts. Once
you finish the book, you'll know how to develop
sophisticated games from start to finish.
Learn game development concepts from 2D animation to 3D
cameras and effects
Delve into high-level shader language (HLSL) and
introductory artificial intelligence concepts
Develop two complete and exciting sample games using 2D and
3D concepts
Port the code and make your sample games playable on the
Xbox 360
Create a game for the Microsoft Zune and learn how to deal
with that platform
You can test your understanding and practice new skills as
you go with unique "Brain Builder" exercises and review
quizzes in each chapter. Why wait? Amaze your family and
friends by building your own games for Xbox 360 and Zune --
with Learning XNA.