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 Foundation 3ds Max 8 Architectural Visualization

 

Published by: FRIENDS OF ED
Author: Smith, Brian L.
Number of pages: 550
Group: 3D STUDIO
ISBN: 1590595572/9781590595572
User level: Intermediate/Advance
Objective: Reference
Date Published: May 2006
 RRP £43.99 Save 34%
  Our Price £29.03

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  Book Information

In this book you'll learn:




    How to model an architectural scene and create stunning materials that breathe life into your projects

    How to use real-world photometric lights and global illumination to achieve photorealism

    Efficient project workflow and scene assembly

    Tips and tricks for the production environment that would take years to learn the hard way

    How to market your services to prospective clients



Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today.

This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.

The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment--sometimes the hard way.

3ds Max is a large and complex application--but by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.

Summary of Contents:




    PART 1 GETTING AROUND INSIDE 3DS MAX



    Quick Start 1 Getting Started

    Chapter 1 Navigating the 3ds Max Interface

    Chapter 2 Working with Objects




    PART 2 MODELING



    Quick Start 2 Getting Started with Modeling

    Chapter 3 Modeling Basics

    Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)

    Chapter 5 The Critical Modeling Modifiers




    PART 3 MATERIALS



    Quick Start 3 Getting Started with Materials

    Chapter 6 Material Basics

    Chapter 7 The Critical Map Channels

    Chapter 8 The Critical Map Types

    Chapter 9 UVW Mapping




    PART 4 LIGHTING



    Quick Start 4 Getting Started with Lights

    Chapter 10 Basic Lighting

    Chapter 11 Photometric Lighting

    Chapter 12 Global Illumination




    PART 5 CAMERAS AND ANIMATION



    Quick Start 5 Getting Started with Cameras and Animation

    Chapter 13 Camera Basics

    Chapter 14 Animation Basics

    Chapter 15 Animation Controllers




    PART 6 RENDERING



    Quick Start 6 Getting Started with Rendering

    Chapter 16 Rendering Basics

    Chapter 17 Scene Assembly

    Chapter 18 Effect Basics




    APPENDICES



    Appendix A Marketing Your Services

    Appendix B Top 20 Production Tips

    Appendix C Customizing 3ds Max

    Appendix D Keyboard Shortcuts