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 Advanced 3D Game Programming All In One

 

Published by: COURSE TECHNOLOGY INC.
Author: Finney, Kenneth
Number of pages: 590
Group: PROGRAMMING - GAMES
ISBN: 1592007333/9781592007332
User level: Programmer - Int/Adv
Objective: Reference
Date Published: September 2005
 RRP £41.99 Save 34%
  Our Price £27.71

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  Book Information

This book is a continuation of the successful "3D Game Programming All in One" book, which uses the Torque Game Engine technology to explain how you can quickly create your own high quality games. Some subject areas that were merely touched on in the first book (for example, 3D modeling) are expanded upon in this book, giving you a deeper set of skills and understanding about those subjects. Other advanced subjects like Artificial Intelligence are introduced for the first time, and are taken to a high skill and knowledge level within the game development context. The book also will explain and describe the "under the hood" workings of an award-winning game engine, without bogging down in programming minutiae. The point is not to write a game engine, but to learn how to use one to maximum effect.