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 Theory of Fun for Game Design

 

Published by: PARAGLYPH PRESS
Author: Raph Koster
Number of pages: 240
Group: PROGRAMMING - GAME DESIGN
ISBN: 1932111972/9781932111972
User level: Programmer - Beg/Int
Objective: Reference
Date Published: January 2005
 RRP £15.99 Save 34%
  Our Price £10.55

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  Book Information

A Theory of Fun for Game Design is not your typical how-to
book. It features a novel way of teaching interactive
designers how to create and improve their designs to
incorporate the highest degree of fun. As the book shows,
designing for fun is all about making interactive products
like games highly entertaining, engaging, and addictive. The
book's unique approach of providing a highly visual
storyboard approach combined with a narrative on the art and
practice of designing for fun is sure to be a hit with game
and interactive designers, At first glance A Theory of Fun
for Game Design is a book that will truly inspire and
challenge game designers to think in new was; however, its
universal message will influence designers from all walks of
life. This book captures the real essence of what drives us
to seek out products and experiences that are truly fun and
entertaining. The author masterfully presents his engaging
theory by showing readers how many designs are lacking
because they are predictable and not engaging enough. He
then explains how great designers use different types of
elements in new ways to make designs more fun and
compelling. Anyone who is interested in design will enjoy
how the book works on two levels--as a quick inspiration
guide to game design, or as an informative discussion that
details the insightful thinking from a great mind in the
game industry.