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 Programming Game AI by Example

 

Published by: WORDWARE PUBLISHING INC
Author: Buckland, M
Number of pages: 488
Group: PROGRAMMING - GAME AI
ISBN: 1556220782/9781556220784
User level: Programmer - Beg/Int
Objective: Reference
Date Published: October 2004
 RRP £33.99 Save 34%
  Our Price £22.43

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  Book Information

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

“…stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real games. This book is a must-have for anyone new to the field, and has tips for the seasoned professional as well. I wish I [had] read it eight years ago!”
Jeff Orkin
AI architect, Monolith Productions
No One Lives Forever 2 and F.E.A.R.

“…a nice combination of a lot of really useful information, put together in a way that doesn’t make my brain leak.”
Gareth Lewis
Project leader, Lionhead Studios
Black & White 2