| Game Plan: Great Designs That Changed the Face of Computer Gaming | ||
| Special Order | ||
| Book Information | |
| Taking in works of gaming genius from video gaming’s brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved through the industry. Conversations with creators reveal the inspirations behind their masterworks, as well as giving insights into the development process itself. Games examined include Namco’s pill-thrill Pac-Man, Shigeru Miyamoto’s epoch-defining Mario 64, and Bell and Braben’s mid-1980s space opera, Elite. Also featured is Tomb Raider, which turned Lara Croft from 500 triangles into a style icon, defined gaming’s break into the mainstream at the end of the 1990s, and even won a BAFTA for its outstanding contribution to the interactive industry. |